Server class
hi wondering server should using create instance create server listen udp transfer? difference between them?
this 1
or one
thanks don
this 1
code: [select]
// telnet defaults port 23
server server = server(23);
void setup()
{
// initialize ethernet device
ethernet.begin(mac, ip, gateway, subnet);
// start listening clients
server.begin();
}
void loop()
{
// if incoming client connects, there bytes available read:
client client = server.available();
if (client == true) {
// read bytes incoming client , write them back
// clients connected server:
server.write(client.read());
}
}
or one
code: [select]
ethernetserver server = ethernetserver(23);
void setup()
{
// initialize ethernet device
ethernet.begin(mac, ip, gateway, subnet);
// start listening clients
server.begin();
}
void loop()
{
// if incoming client connects, there bytes available read:
ethernetclient client = server.available();
if (client == true) {
// read bytes incoming client , write them back
// clients connected server:
server.write(client.read());
}
}
thanks don
don,
i don't have ethernet shield have wifi shields. understanding server class purely virtual , meant other classes inherit from, such ethernetserver or wifiserver, have functions work specific hardware. think should use second code. did first code somewhere? curious.
i don't have ethernet shield have wifi shields. understanding server class purely virtual , meant other classes inherit from, such ethernetserver or wifiserver, have functions work specific hardware. think should use second code. did first code somewhere? curious.
Arduino Forum > Using Arduino > Networking, Protocols, and Devices (Moderator: fabioc84) > Server class
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