True Or False Game
hi
a total newbie director , need i'm stuck,
for part of college work trying doing true or false game based on 10 questions unsure how script this, game involves when question has been answered correctly user sent marker named "right", showing animation telling them have answered correctly, if have answered question incorrectly sent marker named "wrong" again showing animation telling them have answered incorrectly.
the way have decided importing questions text file hold 10 question, current script have director load questions is.....
on mouseup me
openandreadtext
end
but wanting randomize them.
i have 2 buttons named true , false, , because 5 questions true , 5 false, code have far in different scripts
on startmovie
answer
end
on answer
global gquestions
gquestions = true
end
global gquestions
on mouseup me
if gquestions = true
go "right"
else
go "wrong"
end if
end
and dont know code needs added determine correct answer goes correct marker
thanks ifor in advance
chris
a total newbie director , need i'm stuck,
for part of college work trying doing true or false game based on 10 questions unsure how script this, game involves when question has been answered correctly user sent marker named "right", showing animation telling them have answered correctly, if have answered question incorrectly sent marker named "wrong" again showing animation telling them have answered incorrectly.
the way have decided importing questions text file hold 10 question, current script have director load questions is.....
on mouseup me
openandreadtext
end
but wanting randomize them.
i have 2 buttons named true , false, , because 5 questions true , 5 false, code have far in different scripts
on startmovie
answer
end
on answer
global gquestions
gquestions = true
end
global gquestions
on mouseup me
if gquestions = true
go "right"
else
go "wrong"
end if
end
and dont know code needs added determine correct answer goes correct marker
thanks ifor in advance
chris
consider low tech aproach.
if don't have big library of questions have imported
dynamically, suggest going less programatic intensive
approach, in each question contained in predefined text
member displayed in separate score marker.
again simplest least programatic approach have actions
the true false answer buttons assigned separately each individual
question, in question number 3 might have true button go
to wrong marker.
you avoid writing lingo code using navigate marker
behavior library palette access marker series
already have setup in score.
a hard coded series of markers might like:
question1
right1
wrong1
question2
right2
wrong2
question3
right3
wrong3
they show in parameter popup menu in behavior.
a score script @ start of right wrong markers increment
the global question tally
on exitframe
global rightcount, totalcount
totalcount = totalcount + 1
rightcount = rightcount + 1 -- line in righ marker
script
end
if don't have big library of questions have imported
dynamically, suggest going less programatic intensive
approach, in each question contained in predefined text
member displayed in separate score marker.
again simplest least programatic approach have actions
the true false answer buttons assigned separately each individual
question, in question number 3 might have true button go
to wrong marker.
you avoid writing lingo code using navigate marker
behavior library palette access marker series
already have setup in score.
a hard coded series of markers might like:
question1
right1
wrong1
question2
right2
wrong2
question3
right3
wrong3
they show in parameter popup menu in behavior.
a score script @ start of right wrong markers increment
the global question tally
on exitframe
global rightcount, totalcount
totalcount = totalcount + 1
rightcount = rightcount + 1 -- line in righ marker
script
end
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