member preload woes


first, quick rundown of how have movie set up...

the first couple hundred frames of movie strictly handling custom progress bar designed... won't go trying work yet, since preloading , preload checks seem not working

first of all, movie playback options set play while downloading (0 frames set preload here, because wanted control lingo instead)

the first cast member global script following:

-----------
on preparemovie
_movie.preload(1, 151)
end
----------------

this should load cast members needed frames 0 through 151, doesn't seem working

frame 3 has frame script instructs movie preload remaining needed cast members (all ones aren't used in first 151 frames)

----------
on exitframe me
preloadmember(36, 249)
end
----------

can't if working or not, because next framescript isn't working...

-------
on exitframe me
if member(249).loaded = true
go frame 152
else go frame 4
end
-------

the way can try gauge happening, staring @ modem light, , when net activity stops, movie still doesn't advance frame 152.

the documentation i've found on preload methods has been awful

(in fact, i've found 2 different variations of preload method alone - [ preloadmember(x, y) ] , [ member(x).preload(y) ] both claim tell shockwave preload cast members x through y)

i'm dead tired of doing trial-and-error re-uploading published movie every 3 minutes test it, since there's no way test preloading on local drive. can please tell me i'm doing wrong?

final note, in director mx 2004

from dirmx04 docs:

--
movie method; preloads cast members , stops when memory full or
when of specified cast members have been preloaded.

this method returns cast member number of last cast member
successfully loaded. obtain value, use result() method.
---

my guess here trying preload memory
is full. try looking @ result. tell if case.

why trying preload 213 members @ once? of normal
sprites won't need preloaded. want preload
the larger files, digital video or flash content.


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